backrooms music was never meant to be beautiful — it was meant to disorient, to loop, and to haunt. as a sound project, it explores sonic liminality: that eerie space between familiarity and loss. it's music for rooms you forgot existed.

early concept & texture

i started with low-passed mall music, time-stretched field recordings, and analog hiss. the key idea was to create textures that sounded like corrupted memories. pitch flutter was intentional — i used pitch envelopes that slowly warped over time.

spatialization & decay

to make everything feel distant and decaying, i used convolution reverb with abandoned building impulse responses. some tracks include left/right phase smearing so you can’t quite tell where the sound is anchored.

session screenshot of backrooms project

why the backrooms?

the backrooms aesthetic isn’t about horror — it’s about that weird, empty ache when a place feels wrong. music built for this space needs to feel wrong in the right way. uncomfortable, subtle, and endless.